The result of a two-day workshop with Ericsson at The Oslo School of Architecture and Design.
The challenge: Create a game using any kind of network or connectivity.
Our Concept: A keychain game with a button that will bring a lot of tension to your everyday life.
The rules are simple; when you are within 3 meters of another person playing the game, both your Trigger Finger’s will vibrate and the first person to press their button wins the round. Triggerfinger.no keeps track of all the duels you’ve engaged in. Compare your stats to other players and compete to be the fastest Trigger Finger in town.
Taral Jansen, Gjermund Mørkved Bohne and Runar Dahlsengen
Tangible interactions, 5th year, 2014